Another Xbox One communication failure by Microsoft – but this time, with a good outcome, sort of. At launch, the company promised that every Xbox One could eventually be used as a development kit, but comments by Microsoft’s Martin Fuller earlier today made it clear that idea was dropped and not going to happen. Turns out, though, that Fuller was wrong.
“The comments today were inaccurate. We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date,” said the Microsoft representative.
I would have liked a more resolute confirmation here – “best possible solutions” could be anything – but I’m hoping Microsoft persists with the idea of turning every Xbox One into a development kit. I’m sure it would lead to some amazing games that would otherwise never make it to the Xbox, and that’s, after, what gaming is about.
they’re probably too worried about it being open up to hacking to do that.
its kind of stupid that a pc software from sony can help you make indie games for all platforms and the irony WHY Microsoft is making harder for themselves when it can be done on PC with Xbox One Dev kit. Well the fear of having emulators on PC and Dooming entire xbox division
The Xbox is doomed even without emulators and homebrew.
Why did Microsoft not say directly: “We remain committed to the goal of making every retail Xbox One a dev kit”?
Calling the statement by Fuller “inaccurate” smells like PR-speak.
I wish they had kept supporting XNA, mainly because MonoGame’s Content project template is utterly broken on my system under VS 2013, and so far I haven’t seen anybody else experiencing the same crippling bug.
Oh, well. XNA 4.0 works under VS2013 with only one minor change to a file, so I can keep with that for now.
Microsoft announced that by the time Windows 9 comes out (or before), they will have something called Windows “Universal Binaries” that will run in all their devices. Desktop and mobile. It’s obvious that when this materializes, it will also work on XBox One. It will not be a “devkit” but more akin to how you make stuff for WinPhone or WinRT.